Blog - Articles in the ‘Other Fun Stuff’ Category


Focus Group Icebreakers

September 5th, 2013
by Christine.Heerwagen


A focus group is an integral research tool used to reveal the needs, emotions, and reactions of users. Prompting these spontaneous reactions provides valuable insight into UX issues and concerns before interface design and after implementation. By observing a focus group’s dynamic in a controlled setting, we can assess ideas that may not surface during interviews or surveys. Unlike other methodologies such as in-depth interviews or surveys, focus groups are typically used in early stages of research to explore or generate a hypothesis and to garner a broad range of information relatively fast. Moreover, focus groups are useful for not only collecting valuable insight, but for observing interaction and thought processes in a group context. This group setting also helps to uncover potential social stratification among participants and to reveal a degree of unanimity regarding the topic at hand. Also, when paired with observational UX methodologies, focus groups can provide more robust findings helpful in validating research results. However, for analyzing sentiments and behaviors specific to an individual and for generalizing findings, in-depth interviews or surveys are much more effective UX methods than focus groups.

To generate accurate, ample insight from focus groups, we must immediately create an environment in which respondents feel comfortable and safe opening up and sharing their perspectives and behaviors. Unfortunately, creating an environment conducive to unveiling such deeply rooted emotions and reactions with strangers is a major challenge. Icebreakers are especially helpful to establish a safe environment and build trust within a group – not to mention engage participants. When individuals hear themselves speak in the room before the focus group, it can mitigate anxiety and prime them for delving deeper into the following research task/s.

Before the focus group icebreaker, the researcher should lay the foundation for open discussion by introducing the group and addressing the process, nature of the research, desired end goal, and protection of identity and confidentiality. It is also crucial for the researcher to acknowledge any potential features of the room that may cause discomfort (e.g., cameras, mirrored wall). Once these elements are discussed, an icebreaker is a great way to transition into the more serious or personal questions at hand. By skipping a warm up exercise, respondents may feel reluctant to share answers that could reflect poorly on them.

In order to establish good rapport with a focus group and garner honest and comprehensive feedback, we suggest trying these creative icebreaker exercises:

1. Tech Effects:

What technology innovation made the most impact on your life and why? What innovation do you like the least and why? Or, more specifically, what part of owning/using a smartphone has made the most impact on your life and why? What about the World Wide Web has made the most positive impact on your life?

2. Best or Worst:

In other words, what’s our favorite or least favorite ___? Have everyone identify their favorite [insert item or concept]. For example, if you are getting ready to do a focus group about potential website enhancements you can have users identify their favorite or least favorite web feature and briefly explain why. . If you are doing a focus group about mobile usability testing, have each person identify their favorite/least favorite app. Everyone must list a different one.

3. One-Worders:

This icebreaker allows the group to get familiar with one another by sharing their thoughts on a common topic. First, divide the participants into subgroups of four or five people by having them number off. This allows participants to get acclimated to the others in the group. Mention to the groups that their assignment is to think of one word that describes X; give the groups a minute to generate a word. After, the group shares the one word that describes X with the entire group of participants. For example, with a session about mobile usability testing, you could request that the group think about their smart phone and come up with one word to describe it.

4. Draw a Card:

Give each person in the focus group a notecard. Pick a topic and let them write the questions. For example, during a mobile testing focus group, choose “mobile apps” as a topic then have users write out a question for anyone in the group to answer about mobile app/s. For example, “If you could have only one app on your phone what would it be?” or, “Approximately how many apps do you have on your phone?” Then pile all cards face down, in the middle of the group, and let people draw a card and share their answer with the entire group.

5. Fill in the Blanks:

Participants are given an incomplete sentence and asked to complete the thought. Two unfinished sentences can often reveal the wants and needs of the consumer and can be modified to fit the specific research at hand:

“When it comes to______, the one thing that makes me delete a particular app is…”
“[Client company], you would improve if…”

It is sometimes helpful to pose questions in the third person, prompting participants to formulate answers more consciously given more ambiguous stimuli.

“Websites with_____ make me…”
“When people buy an app…”

6. Worst Case Scenario:

Similar to brainstorming, participants are asked to offer a bad idea, the worst idea they can possibly think of, as a solution to the problem at hand. The bad ideas are then presented as stimuli to the group. The group is then prompted to turn the bad ideas to good ideas as people are often better at determining what they don’t like as opposed to what they like. In addition, it allows the group to come up with solutions without as much pressure. For example, “What was the worst idea when it comes to design of websites or an app that you have used?” The moderator and the research team review reactions and perceptions that surface during the exercise. With this insight, a research team gains valuable solutions.

Since each research project is unique, it is important to modify the focus group icebreaker to fit your objectives or topic. Regardless, an icebreaker should not be overlooked. Should you have any other clever warm-ups for focus groups we would love to hear them – please do not hesitate to reach out to us at .

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Usability Week Recap: Day 2 - Mobile User Experience

June 29th, 2011
by sabrina.shimada


USABILITY WEEK 2011 Continued…
Last week, eVOC attended Usability Week 2011, a conference organized by the UX consulting and research firm Nielsen Norman Group (NNG). My colleague Phil and I split up to tackle full day tutorials on Mobile User Experience. Click here to read his post about Day 1 – ‘Mobile User Experience 1: Usability of Websites and Apps on Mobile Devices’.

My agenda for Day 2 included four cups of coffee and a full day tutorial titled ‘Mobile User Experience 2: Touchscreen Application Usability,’ led by Raluca Budiu, a User Experience Specialist with Nielsen Norman Group. Besides Raluca, it seemed there were very few usability or customer experience professionals in the room, but mostly designers and developers hoping to get some direction on how to design for the mobile customer experience.

My 2 Cents

Overall, day 2 focused on the do’s and do not’s of mobile design. I was impressed with how many aspects of mobile design were covered, but can’t say I was surprised by many of the points made. Here I’d like to share with you 10 of the most important mobile best practices (in my opinion) pulled from the 147 provided by Nielsen Norman Group, along with my own 2 cents.

1.  “Detect if the user is coming from a mobile phone and redirect him or her.”

  • Put your best foot forward, why make users struggle with your regular site if you have a mobile one? That being said, it should be easy for the user to navigate from your mobile site to your regular site, vice versa.

    2.  “Keep launch time to a minimum.”

    • There are hundreds of apps and endless ways to kill time on a mobile phone. If your mobile site or application takes forever to launch, what makes you think users will wait? The user may be intrigued enough to wait the first time they use the site or application, but after learning that it takes too long (for some it’s seconds) they may never return.  I know I’ve ditched slow launching apps, what about you?

      3.  “Respect platform conventions.”

      • Throughout the tutorial, Raluca asked the audience to analyze various mobile sites and applications, asking us to identify the good and the bad aspects of the different designs. I found that many designs for the iPad failed to take advantage of its screen space, so make sure you respect platform conventions!

        4.  “Avoid requiring users to login or register unless absolutely necessary.”

        • This is an issue of ease and time. If you are going to require a log-in, there better be a point. Is there valuable information that needs to be saved in the users’ account? Or are you just trying to build a mailing list?

          5.  “Minimize user input by using techniques such as autocomplete, suggestions, sensible defaults (based on user history or current context).”

          • Using a small keypad or touchscreen is not as easy as typing on a keyboard, make life easier for your users by reading their minds! Instead of requiring lots of typing, I think giving suggestions or providing options that require a simple tap can make or break its usability.

          6.  “Allow saving and sharing of content seen during session (e.g., email, Facebook, wish lists).

          • Personally, I find myself finishing most of productive activity that I started on my phone on my laptop. Being able to save drafts, lists, etc. to access at a later time or even on the regular website is beneficial to users.

              7.  “Make sure that all content is available both in landscape and portrait mode.”

              • Remember, mobile devices are MOBILE, they move, thus your designs should work with the user and be able to move with the direction of the screen. This means portrait and landscape for phones and all four orientations for the iPad.

                8.  “Make sure users can easily turn notifications on/off.”

                • Phones ring, vibrate, and ping enough – don’t bother your users.

                  9.  “Users should be able to use your app without reading instructions or a manual.”

                  • If you want users to use your app, make it usable. It’s that simple.

                  10.  “Save state within app, so that if the user returns to a previously visited tab they see the same data they were looking at last time when they visited the tab.”

                  • This is vital when it comes to mobile devices because users are constantly going back and forth between using their device as well as hopping from app to app. It’s important to remember how mobile devices are used differently than computers – mobile users are often on the move vs. sitting down.

                    As always with best practices, there are general rules and then rules that are specific to your industry, customer base, and media platform. If you are interested in testing the usability of your site or application on a mobile device, please visit our page on usability testing for mobile devices and don’t hesitate to contact us to find out more.

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                    Poll: Web App or Native App?

                    May 24th, 2011
                    by sabrina.shimada


                    With new media outlets like smartphones and tablets changing the way we design websites, one must find somewhere to start. We’d like to know where you’re investing your efforts. Is the future of your website going to offer a web app (mobile site), native app (downloaded app), or both?

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                    eVOC Holds Annual Kickoff Meeting for 2009

                    January 12th, 2009
                    by Phil Scarampi


                    In the first week of 2009, eVOC held its annual kickoff meeting, during which we excitedly discussed our plans for the year. It was great to have everyone together and we are looking forward to a wonderful 2009!

                    Here is a photo from the event:

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                    Our Newest Addition to the Team

                    October 31st, 2008
                    by Aaron Fries


                    Preface from Claudette Levine, Managing Partner:

                    We are thrilled to announce the addition of Cheryl Jordan-Aguilera to our team as Vice President of Business Development (for a brief bio, visit: https://evocinsights.com/aboutus_mngmnt.html). We feel fortunate to continue our growth during questionable economic times and are thankful for the relationships we have with our customers. The customer experience research space is so expansive that we feel we are influencing just the tip of the iceberg. With Cheryl’s expertise and vision, we hope to continue evangelizing the importance of a good customer experience and spreading our passion for research. I asked Cheryl to provide her outlook as a way to introduce herself to our readers.

                    Cheryl

                    Cheryl Jordan-Aguilera

                    VP of Business Development

                    Cheryl says:

                    I’m so excited to be joining eVOC and working with Liz and Claudette again!  I remember when I was introduced to the idea of helping companies understand how to make Websites more usable and accessible to the average customer back in 2000 at Vividence (acquired by Keynote Systems in 2004).   In those early days it was exciting to be part of a trailblazing effort to build awareness in the market place. Claudette, Liz and I were part of that early effort and it is amazing to be here almost 10 years later with the need for user experience research more than ever!   I am excited to be at eVOC and back in the customer experience research space after spending some time in competitive intelligence at Hitwise and 3 years managing market research projects at MarketTools, Inc for clients like Microsoft and HP.

                    I think we all agree that the Web has revolutionized the way business is done.  Not only has a shift occurred for consumers but also for the way business is conducted across industries.  For many years, companies thought that Websites only mattered if there was tangible buying and selling, but through research we’ve learned the importance that Websites can play in branding, building community and connecting people.  One must only look at this election cycle to see how the Web has democratized the election process, making the candidates much more accessible to the average citizen.  Both presidential candidates have benefited from the internet for fundraising as well as getting support from the grassroots up through groups on Facebook and other social networking sites.

                    For many of you reading this blog, you already know the importance of the Web and user experience research.  However, there are still many companies and people unfamiliar with it or not sure about it.  My job at eVOC will be to educate marketers, researchers, product managers, and Web strategists alike.  I will talk with them about the need for user experience research and demonstrate why it is important to truly understand your customers in terms of who they are, what they know,  what they do and what they expect from your Website.

                    I look forward to meeting all of you, learning about your Web initiatives and how eVOC can continue to help your business and online presence grow with the Web!

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